The following factors must be present before a cut track is scored:Īt least a set amount of time must have passed since re-joining (2 seconds) and a maximum of (5 seconds). This will help reduce false detections and receiving warnings for basically making a mistake. Once we return to track we now take some time to consider the situation and to see if the driver is trying to correct for their errors, under control or even going quick enough. This calculation is only applied if we have enough points already to be concerned and we rejoin at a speed faster than expected. This means that if we rejoin with more speed vs the expected speed at the points, versus the speed we had when we left the track we will gain penalty points. How fast did we leave the track? If we leave the track with excess speed this will gain extra points.ĭid we gain extra Speed on rejoin? We sample our speed difference over 25 ticks to calculate if we have gained an advantage on our rejoin speed. This effect is scaled down on the shortest of cuts. This will give a little more leeway if drivers run slightly wide and rejoin the circuit, and make cuts which travel less distance more costly. How far did we travel in relation to track distance. How long did we have the throttle down off track? The more we use throttle, the more time we need to lose to not be penalised. How long have we spent off track? The longer we spend off track, the more time we need to lose to not be penalised. It is strongly recommended to avoid cutting the apexes of tight turns! Ratio of time gained? This increases the penalties for the higher ratio of time gained, making short sharp cut more costly. The calculations for if it take into consideration the following:ĭid we gain time whilst off track? We compare the expected lap time from the point we leave the track and to the point we rejoin, and serve penalties points for time gained. This means to ensure you do not instigate an investigation you need to retain two complete wheels inside the track bounds, although there will be a little further grace beyond this in practice. Cut Track DetectionĪ track cut is defined as leaving the legal bounds of the race surface and re-joining it and gaining a lasting time or positional advantage from it.īy default the game detects if the car is off track by using the car's average track width. Note that if further positions are gained during 10s period, this time will be extended. The system will ignore cars that are off track, driving slowly, in the pits or have DNFd. If drivers pass a driver whilst off track illegally then a dialogue will tell them as such and recommend they give back the place. They will have a brief opportunity to slow down whilst the situation is calculated to avoid a penalty however by how much is not shown. Additionally a single infringement of at least 3 points also triggers an automatic drive through penalty.Ī Driving Standard Dialogue will show when a driver is at risk of an infringement. This setting is configured on the single player race configuration screen or on the Dedicated UI by entering a number of points next to the rule selection drop down. Once you pass a points threshold which can be configured a drive through penalty is issued. In non race sessions the penalty is just to invalidate your current and possibly next lap. These profiles set up the thresholds for penalties and warnings for infringements. It can also be configured on the dedicated server via the UI where sessions are configured. This is configured on the session settings page in single player. Track Limits can be configured to one of the following profiles: None, Default, Strict and Relaxed. Penalties for driving backwards or the wrong way. Passing Cars during a Track Limits violation. Running off track or completely cutting the Pit Exit. This page describes the workings of Track Limits monitoring and covers a range of areas including:Įnsuring that drivers do not gain time when running off track.
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